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Virtual reality

VR in use

WHAT

Virtual Reality (VR) tools can be used in the early stages of your project to present a digital experience of the space and environment. They can also be useful in later stages when detailing and testing the design. VR is primarily a communication and dialogue tool to interact with end-users and clients. If people can test buildings before they are built, this can drive a co-design approach, get early feedback and result in innovation. The vast majority of technical drawing programmes are compatible with VR technology, which increases potential usage.

 

STRENGTHS

  • Gives a realistic 3D presentation of ideas to inform decision making
  • Provides the opportunity to test different solutions in an immersive way
  • Presents an impression of space, light, colour and contrast, bringing ‘difficult-to-read’ drawings to life
  • Uncovers needs, identify barriers and problems, reduce uncertainty and spot bottlenecks
  • Allows suppliers and other stakeholders to be involved, increasing buy-in
  • Reduces risk and potential mistakes as the building or space can be tested virtually
  • Good for testing wayfinding

ISSUES

  • VR experience that is too realistic can create expectations that cannot be fulfilled. This can result in a discrepancy between the perceived and final solution
  • As VR provides many options, people can become confused about choices, leading to constant changes that can delay the project
  • VR has no material physicality, so you cannot test surfaces, materials, textures, tactility or acoustics
  • A number of dimensions of the spatial quality of experience are missing 
  • VR can be time-consuming to create properly, and some people may experience dizziness and nausea when using the equipment