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Design and Architecture Norway

Innovation for all 2018


Dan Phillips, Designer, Builder, Founder on Face of Phillips Commotion 

Fionnuala Rogerson, Fionnuala Rogerson FRIAI, Director, UIA Work Programme Architecture for All

Workshop 1

Shared places, healthy spaces

How can we develop spaces and places that are not only creative, playful and green, but also inclusive? Environments that put people at the heart of our cities, buildings and services? How does this approach also drive innovation and lead to a competitive edge in the building sector?

This workshop will build on inclusive design techniques and people-centred place making activities to provide you with a framework for sustainable development in urban environments and architecture-led projects. 

We will start by outlining an innovative four-stage process newly developed by architects and practitioners -  showcasing it for the first time at this event.

We will use insights that you gain from a city-centre tour, where you will start to experience the world through the eyes (and other senses) of people with different needs and aspirations. You’ll have the opportunity to record challenges and ask a variety of people what matters to them about the city - what they love and what drives them nuts!

Fionnuala and Dan will facilitate small teams of participants as we take you on a journey through empathy, clarity and creativity.

Using individual and collaborative design techniques you will:

  1. Learn about an inclusive model for architecture and urban planning you can use the next day, seeing how architecture and urban design can apply inclusive design tools and techniques and how to involve and engage people in the development of our built environment
  2. Use a values-based framework for discovery and understanding
  3. Share your hopes and fears for future spaces and places, discussing and identifying key issues and building a shared understanding.
  4. Work with a range of personas who act as your guides as you explore how different people experience every day spaces and places
  5. Understand how journeys and encounters, in context with lead users, can help you to identify problems, barriers and opportunities in physical environments.
  6. Build on your discovery work to clarify insights and create a dream checklist of future features
  7. Learn how prototypes can be effective learning and communication tools (even when they are very simple)
  8. Use role play to present a vision, your dream team and the roadmap that helps you to deliver change. 


Do you have questions?

Contact us by phone or e-mail.